Now in early access, limited spots

Every store asset.
PC and console.
Always correct.

Vitrine is the store asset management platform for publishers, marketing agencies, and studios shipping games, DLC, and store updates. Every capsule, screenshot, and localised description for Steam, Epic, GOG, Xbox and PlayStation, always at the right spec for each store.

Works withSteamEpic GamesGOGXboxPlayStation
14 / 23 complete
61%
🖼
Capsule › Mainen
600 × 900 · PNG
RequiredPNG
🖼
Capsule › Mainzh-Hans
600 × 900 · PNG
RequiredPNG
🖼
Capsule › Headeren
460 × 215 · PNG
RequiredPNG
🖼
Capsule › Small
231 × 87 · PNG
RequiredPNG
📝
Short Description
≤300 chars
LocalizableText
🖼
Description › Custom Header
~1170 × ≤8192 · PNG
OptionalLocalizable

Sound familiar?

The asset pipeline is broken.

Every studio deals with the same pain. Wrong dimensions, stale docs, approvals stuck in email chains.

📐

Wrong or outdated spec requests

You briefed the artist at 360px wide. Turns out Steam now requires 720px @2x, and nobody caught it until submission.

"Correct format. Wrong year."

💬

Asset chaos

Is capsule_final_v2_FINAL_en.png the right one, or was it capsule_latest.png? Or capsule_APPROVED_USE_THIS.png? Every launch is an archaeology dig through shared drives and Slack threads.

"Just use the one from the email. No, the other email."

🔄

Review bottlenecks

Localization partners sending zips over email. Approval threads across five tools. Nothing ships until you chase every single person.

"Still waiting on the German short description."

The new way

Meet Vitrine.

One platform. Every asset. Every language. For anyone dealing with store assets on a semi-regular basis.

01 / ASSET HUB

One home for every asset.

Browse, upload, and organise all capsules, banners, screenshots, and store copy by game and platform. No more digging through drives or Slack.

  • One source of truth, no more conflicting versions across drives, Slack, and email
  • Version history on every asset, roll back at any time
  • Share a single link with third-party stores (Genba, Green Man Gaming, Gamesplanet) so every partner always has the right, up-to-date assets
  • Filter by platform, game, or status

Galaxy Defenders › All Assets

Ready
In Review
Ready
Overdue
Ready
Pending

02 / SPEC INTELLIGENCE

Specs built in. Always current.

Vitrine knows the exact dimension, format, and file size requirements for every asset slot on every store, and keeps them up to date.

  • Steam, Epic, GOG, Xbox and PlayStation specs loaded
  • Always reflects the latest platform requirements, no manual upkeep
  • Format validation on upload, no surprises at submission

Platform specs

SteamEpicGOG

Capsule › Main

600 × 900 px

PNG

Capsule › Header

460 × 215 px

PNG

Library Hero

3840 × 1240 px

PNG/JPG

03 / APPROVAL PIPELINE

Review and ship without the chaos.

Inline comments, one-click approve, and a clear audit trail. Your entire review process lives alongside the asset, not in seven different apps.

  • Inline annotation on any asset
  • Role-based approval flows
  • Full comment history and change log

Header Capsule › Review

MK

Maria K.

Font feels a bit small at this size. Can we bump by 10%?

TJ

Tom J.

Updated, also adjusted contrast for the subtitle.

04 / REQUEST BUILDER

Create an asset bundle in three clicks.

Launching a DLC? New platform? Localisation pass? Set up an asset request bundle, assign it to your team or outsourcing studio, and track everything in one view.

  • Bundle templates for launches, DLCs, patches
  • Assign to internal team or external partners
  • Due date tracking with dashboard overview

New Asset Request

1
Select Game
2
Bundle Type
3
Assign
Galaxy Defenders
DLC: Season Pass
Select date…

05 / STORE PREVIEW

Test your store page before it goes live.

Vitrine mirrors the real store layouts so you can see exactly how your assets will look before touching the live page. Catch layout issues, clipping, and font rendering in seconds.

  • Mirrored previews for Steam, Epic, GOG, Xbox, PlayStation
  • Test localised variants side by side
  • Share preview links with stakeholders for sign-off
preview.vitrine.games/steam/galaxy-defenders
Vitrine Preview
Live Store
Galaxy DefendersPreview mode

06 / PRESS KIT & LANDING PAGES

Enterprise

Auto-generate press kits and landing pages.

Pull from your approved assets to instantly generate a structured press kit and an SEO-optimised landing page, with no copywriting or web design required.

  • Press kit with fact sheet, screenshots, and downloads
  • SEO-optimised landing page from your store copy and assets
  • Publish to a custom domain or export as a static site

Auto-generated output

Galaxy Defenders: Press Kit

presskit.vitrine.games/galaxy-defenders

Published
OverviewScreenshotsFact SheetDownloads

SEO Landing Page

galaxydefenders.game · auto-generated

Generating…

For the whole team

Everyone in one place.

Invite your team, your localisation partners, and your outsourcing studios. Each role gets exactly what they need.

🎯

Game Producer

Full visibility across all assets, statuses, and due dates for every game and store.

  • Dashboard overview
  • Set due dates & priorities
  • Final sign-off approvals
🎨

Artist

Receive clear briefs with exact specs. Upload directly into the right slot. No guessing.

  • View spec requirements
  • Upload directly to requests
  • See approval feedback
🌍

Localisation Partner

Access only the localisation tasks assigned to you. No exposure to unrelated assets.

  • Scoped access per project
  • Text asset uploads
  • Character count validation
🏭

Outsourcing Studio

Get structured briefs with everything in one link. Deliver directly into the platform.

  • Brief with full context
  • Direct asset delivery
  • Revision request system

Coverage

Every PC and console store, covered.

Specs for every asset slot on every major PC and console storefront, loaded and maintained by Vitrine.

Steam

  • Main capsule
  • Small capsule
  • Library hero
  • Screenshots
  • Short description
  • Store description
  • and many more…

Epic Games

  • Landscape keyart
  • Portrait keyart
  • Thumbnail
  • Gallery images
  • Store description
  • and many more…

GOG

  • Background
  • Logo
  • Screenshots
  • Videos
  • Description
  • Features list
  • and many more…

Xbox

  • Box art
  • Hero art
  • Screenshots
  • Trailer
  • Description
  • Metadata
  • and many more…

PlayStation

  • Background image
  • Master key art
  • Screenshots
  • Video
  • Long description
  • and many more…

Pricing

Pricing is custom.

We're still working out the right model. Get in touch and we'll figure out what makes sense for your team.

Get Early Access

Questions

Store asset management, explained.

What the category is, and where Vitrine sits next to the tools you already use.

What is store asset management for games?

Store asset management is a games-specific form of digital asset management (DAM): keeping every image, video, and text block that appears on a game's store page organised, versioned, and correct to each storefront's spec. A typical PC and console release needs capsules, key art, screenshots, trailers, short and long descriptions, and a localised set of all of them for every store it ships on.

What tools can I use to manage Steam store page assets?

Most teams use a shared drive such as Dropbox, Google Drive or SharePoint, a spreadsheet tracking which file belongs in which slot, and Steamworks itself for the final upload. That holds together until you ship on more than one store or in more than one language. Vitrine replaces the drive and the spreadsheet with a single library that knows each store's spec, validates files on upload, and tracks approvals.

Can I manage console store pages as well as Steam?

Yes. Vitrine covers Steam, Epic Games Store, GOG, Xbox and PlayStation, including the specific slots each one requires: main and small capsules on Steam, landscape and portrait key art on Epic, box art and hero art on Xbox, master key art on PlayStation.

How is Vitrine different from Steamworks?

Steamworks is Valve's own backend and only covers Steam. It is where you upload a finished asset, not where you brief it, version it, review it, or localise it, and it has no view of the other stores you ship on. Vitrine sits upstream: it is where the asset is produced, checked against spec, and approved before anyone touches a store backend.

How is Vitrine different from Dropbox or Google Drive?

A shared drive stores files but does not know that a Steam main capsule has to be 1232x706, or that your German short description has a character limit. It cannot tell you which of five similarly named files was the approved one. Vitrine attaches the spec, the version history, and the approval trail to the asset itself.

Can localisation partners and outsourcing studios get access?

Yes. External partners can be invited with access scoped to the tasks assigned to them, so a localisation vendor sees the text assets they are working on and nothing else. Outsourcing studios receive a structured brief with the full spec and deliver straight back into the platform.

We're onboarding studios in waves

Secure your spot.

Be among the first studios on Vitrine. Spots are limited.

No commitments. We'll reach out personally.